In 1983, a CD player cost most of a month's pay.
Prices from forty years ago mean nothing on their own. Divided by what people earned that year, they start to. Every bar below is one item's price as a share of a single month's average US wage.
The wage figures come from the SSA wage index and are the average, not the median — pulled upward by high earners, so a typical worker earned less and every bar here is slightly kind. Benchmark prices are reconstructions, not transcribed catalogue line items. They were assembled from period trade press and catalogue reporting and every one is marked verified:false until it is checked against a dated scan. They are shown to give a sense of scale, not as precise figures. The wage series they are divided by, by contrast, is official SSA data.
The other things in the room
- Sony CDP-101, first-generation CD player 1983 79%
- Enthusiast reel-to-reel deck (TEAC A-series class) 1977 61%
- Mainstream stereo receiver (Pioneer SX-750 class) 1977 49%
- Basic VHS video recorder 1983 47%
- 19-inch colour television 1983 31%
- Sony Walkman personal cassette player 1983 6%
Every one of these is marked unverified in the data: they are reconstructions from period trade press and catalogue reporting, not transcribed line items. They are here for scale, not precision. The wage series they are divided by is official.
1970s
- Apple II 1977 159%
- PET 2001 1977 98%
- TRS-80 1977 74%
- Astrocade 1977 37%
- Fairchild Channel F 1976 22%
- 400/800 and XL/XE 1983 21%
- Odyssey² / Philips Videopac 1978 20%
- Studio II 1977 18%
- Odyssey 1972 17%
- Mattel Intellivision 1983 10%
- Atari 2600 1986 6%
- Microvision 1979 5%
- Z-machine 1979 4%
1980s
- Apple Macintosh (68k) 1984 186%
- Sharp X68000 1987 166%
- FM Towns 1989 145%
- IBM PC and MS-DOS 1981 136%
- PC-9801 1982 98%
- PC-8801 1981 89%
- Archimedes 1987 85%
- CPS-1/2/3 1988 73%
- Apple IIGS 1986 69%
- Atari ST 1985 57%
- Acorn BBC Micro 1981 53%
- Sharp X1 1982 51%
- FM-7 1982 42%
- QL 1984 40%
- Color Computer 1980 38%
- CPC 1984 30%
- PC Engine CD-ROM² / TurboGrafx-CD 1988 28%
- Amiga 500 1990 26%
- Dragon 32/64 1982 25%
- Electron 1983 24%
- Atari 5200 1982 22%
- Commodore Plus/4 and C16 1984 22%
- Commodore 128 1985 21%
- MSX2 1985 21%
- Tomy Tutor 1982 18%
- Coupé 1989 17%
- SuperGrafx 1989 17%
- Commodore 64 1984 16%
- M5 1982 16%
- MSX 1983 17%
- Oric-1 and Atmos 1983 15%
- ColecoVision 1982 15%
- Sinclair ZX Spectrum 1984 14%
- TI-99/4A 1983 13%
- Jupiter Ace 1982 13%
- Aquarius 1983 13%
- Sinclair ZX81 1981 12%
- NEC PC Engine / TurboGrafx-16 1987 11%
- Atari 7800 1986 10%
- XEGS 1987 10%
- Commodore VIC-20 1983 10%
- Arcadia 2001 1982 8%
- GCE Vectrex 1983 8%
- Socrates 1988 8%
- Adventure Vision 1982 7%
- Entertainment System 1987 7%
- Master System 1989 7%
- Disk System 1986 6%
- Mega Drive / Genesis 1994 6%
- Atari Lynx 1991 6%
- PV-1000 1983 5%
- SG-1000 1983 5%
- Game Pocket Computer 1984 4%
- Game Boy 1996 3%
- Game & Watch 1980 2%
1990s
- Model 2 1993 778%
- NAOMI 1998 62%
- CDTV 1991 55%
- FM Towns Marty 1993 46%
- CD-i 1991 44%
- SNK Neo Geo AES / MVS 1990 37%
- Amiga 1200 1992 37%
- Bandai Pippin 1996 28%
- PC-FX 1994 25%
- Amiga CD32 1993 23%
- 3DO Interactive Multiplayer 1994 21%
- Neo Geo CD 1994 20%
- Sega CD / Mega-CD 1991 16%
- GX4000 1990 10%
- Saturn 1996 10%
- Game Gear 1990 9%
- 32X 1994 8%
- Sony PlayStation 1997 8%
- Super Nintendo 1996 6%
- Nintendo 64 1998 6%
- Atari Jaguar 1995 5%
- Dreamcast 2001 4%
- Gamate 1990 3%
- Supervision 1992 3%
- Mega Duck 1993 3%
- Game.com 1997 3%
- Game Boy Color 1998 3%
- Neo Geo Pocket Color 1999 3%
- Sufami Turbo 1996 2%
- Neo Geo Pocket 1998 3%
- WonderSwan 1999 2%
- Virtual Boy 1996 2%
2000s
- Atomiswave 2003 18%
- Sony PlayStation 3 2009 9%
- Sony PlayStation 2 2004 6%
- Sony PlayStation Portable 2007 6%
- Xbox 360 2008 7%
- GP32 2001 6%
- Xbox 2004 5%
- Wii 2011 5%
- GameCube 2003 4%
- DS 2006 4%
- Game Boy Advance 2003 3%
- WonderSwan Color 2000 2%
- Pokémon Mini 2001 2%
- V.Smile 2004 2%
- Uzebox 2008 2%
2010s
- Wii U 2012 8%
- PlayStation 4 2016 8%
- Switch 2017 7%
- PlayStation Vita 2013 6%
- 3DS 2011 5%
- PICO-8 2015 0%
How these numbers were made
Each price is divided by one twelfth of the SSA average wage for the year that price applied. Where a machine sold for a very different price after a cut — the Commodore 64 is the obvious case — this site uses the price most units actually sold at, not the launch price, because that is the one that tells you what buying one really meant.
Prices are gross, before tax, and take no account of where in the country someone lived. Converted foreign prices use annual average exchange rates and are indicative only. Nothing here is precise enough to argue over a few percent; it is precise enough to tell a games console from a household investment.